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* Add ship ymls * Add mothership console textures * Add shipyard ymls * Updates mothership-computers.yml * Update meta.json oops * Delete Resources/Maps/_NF/Shuttles/ghost.yml * Update meta.json * Delete shipyard_science.png * Delete aiupload_key.png * Delete Resources/Textures/_NF/Structures/Machines/computers.rsi/computer_science.png * Delete Resources/Prototypes/_NF/Shipyard/ghost.yml * Update mothership-computers.yml * Update spectre.yml
* Storage * Pod * Update mothership-computers.yml * Update mailpod.yml * Update mailpod.yml * Update mailpod.yml * Update computers_shipyard_mothership.yml * Update mailpod.yml * Update mailpod.yml
…JoinFix Update VesselListControl.xaml.cs
Updated Uplink values to be more balanced, with the removal of on-spawn ship guns.
* 04/28/2024 - SOP's Added NFSD SOP's as a book, overwritten Space Law spawn in PDA's. Space Law and SOP books are now available in the NFSDTech * Quick Fix --------- Co-authored-by: Dvir <[email protected]>
…tesSensors Pirates Suit Sensors
No mail for pirates
…ageBalance Expedition Balance Small Update
Fixed the cove so it can't be moved.
* 04/29/2024 - Armory Removal (Empress) Removed the filled armory from the Empress. * Update empress.yml --------- Co-authored-by: Dvir <[email protected]>
* Pirate and Syndiecate Hoverbikes * tweak * Update vehicles.yml * contra component for hoverbikes, syndie flatpack in contravend
…Alive Allow Selling Alive Contraband Prisoners To NFSD
* 04/29/2024 - Removed Hardsuits Removed hardsuits from Black Market Ships. * 04/29/2024- Grey Pirate Chest Sneaking in a new color variant for pirate chests, thanks to Stagnation! * Fix Suit Storage * BAH AAAAAAAAAA * Ships * 04/29/2024 FIXED FUCKING FUCK * Update crates.yml * Update crates.yml * Update schooner.yml * Update menace.yml * Map --------- Co-authored-by: Dvir <[email protected]> Co-authored-by: Dvir <[email protected]>
…rs-14#1309) * Goblin speech bubble * Update goblin.yml * Update Goblin.xml --------- Co-authored-by: Dvir <[email protected]>
…tended time (new-frontiers-14#1219) * base * random lathes and circuit boards * more machine boards * cash n vendomats * made MarkerBasePlaceFree actually work as intended, moved the file to more apropriate folder * more consistent naming, better icons * engi items, bureaucracy clutter * engi and med specific spawners, raw mats * salvage and a bit of hydroponics * more * replaced some static items in dungeons with random spawners * tweaks * spoiled food, tweaked spawners, tweaked exped tilesets, new exped template, color palette * expeds reward is single stack of cash now * extended expedition timer, tweaked prob values on spawners * adjustments * more tweaks * small fix * reverted changes to experimental dungeon theme, lowered gun spawn probabilities * lowered chance to spawn meds * removed experiment.yml * fixes * restored experiment.yml * test * weapon crates in expos contain unregistered weapons * reverted changes to original map files for templates * reverted changes to base ss14 food spawners * fix * added randomized loot to new dungeon templates * more garbage items * tweaked snovy labs a bit more * more circuit boards * distributed atv and hoverbike spawners across dungeons * added IFF board to spawners * shuffle numbers, syndies use unregistered by NT guns * more fiddeling with numbers * weapon cases * missing condition component fix * shield storage fix * shuttle guns now stored in weapon cases * small changes to vendomats * Remove old packs * Done --------- Co-authored-by: Dvir <[email protected]>
Added two new crate spawns to the Uplink valued at 15 and 10 FUCs respectively. Added a "Lethal Armory Stock" crate spawn including: - id: WeaponRifleLecter amount: 5 - id: WeaponSubMachineGunWt550 amount: 4 - id: WeaponShotgunEnforcer amount: 5 - id: WeaponLaserCarbine amount: 4 - id: WeaponEnergyGun amount: 4 - id: WeaponPistolMk58 amount: 4 - id: WeaponRevolverInspector amount: 4 and a "Non-lethal Armory Stock" crate spawn including: - id: WeaponDisabler amount: 5 - id: WeaponPistolMk58Nonlethal amount: 4 - id: WeaponDisablerSMG amount: 5 - id: WeaponRifleLecterRubber amount: 4 - id: WeaponShotgunEnforcerRubber amount: 4
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